Video game sequels tend to fall into two categories: highly anticipated and well received, or completely and utterly panned by critics and gamers alike. Reception can vary wildly depending on taste — for example, despite Duke Nukem Forever‘s chilly critical response, many people found something to enjoy in it — but it can be hard to live up to previous entries in a series while continuing to innovate and attract new players.
Third-person shooter games do things a little differently than their first-person counterparts. First-person games put players right in the action of the game by making the camera like their eyes — everything you see is what you would see if you were really there. In third-person shooter games, in contrast, you see the whole picture, including your character in their environment.
History video games blend truth with fiction to create engaging narratives that explore the world’s past. But when dealing with real events, writers and developers have a lot of considerations to make, and one of the most important is deciding how historically accurate the story will be.
Despite being a popular genre term for films and books, thrillers are not a genre we typically hear about in video games. While they may not be called such, thriller games do exist, and the suspense and anticipation that characterize the genre are perfectly at home in gaming where interactivity makes you more of a participant than other mediums.
Game replay value is very important to a lot of gamers, particularly with the average AAA game costing $60. For people who routinely spend money on games, it’s important to get your money’s worth, whether that comes from a long, involved story, exciting multiplayer, or an incentive to replay the game.
Sandbox games have grown in popularity over the past few years, as technological advances allow for deeper, more beautiful open worlds filled with tons of action. Sandbox design gives players the freedom to carve out their own path rather than push them forward through linear challenges, making each in-game setting feel like a real, breathing setting.